Great as a guard break after getting your opponent in an air-to-air block string. This will crush most mid to far range jump in attacks, and there are very few normals it will outright lose to. This attack is by far, one of the most powerful normals she has at her disposal, and argued to be one of the best AAs in the game. The second hit of this move will whiff on crouching Q-Bee.įorgot to redraw part of the lower hurtbox on the 2nd and 3rd images. In some chains, it has surprisingly high damage output, but outside of that, it is not very good as a move. Not a very useful button when compared to the rest of Felicia's normals. This move will not hit crouching: Bulleta, Gallon, Lilith, Morrigan or Q-Bee. Be careful on using this against opponents who can crouch under it. This can be used to frame trap opponents, and it works well for that purpose. Aim to hit this at max range, or as early as possible (dependent on the context of what you are striking for). It is very effective as both a general AA and guard break after the opponent blocks an air-to-air chain. Useful in a pressure strings to catch jumpers. This move will not hit crouching: Gallon, Lilith, Morrigan or Q-Bee. You can use this for walking jab pressure as well, but while it has good frame data its not good enough to completely abuse this move like that. Can be used also to confirm into Catspike. Pretty decent range for a light attack, and has uses for AA'ing and stuffing dashes with a quick and dirty button. Her meter usage is very restricted, and gets very few chances to use them correctly.Projectile based attacks are all tied behind meter and are quite frankly terrible.Almost no invulnerability (anything that gets invuln requires meter, or she needs to GC).HER WAKEUP IS THE SLOWEST IN THE GAME, AND SHE IS EASIER TO OKI THAN THE REST OF THE CAST.Many of her specials are unsafe if improperly used.Overall weaker character at point blank range.Can handle most of the cast pretty well.Shortest standing character in the game making her sometimes difficult to hit.HER DARK FORCE IS CAPABLE OF DOING 80%+ DAMAGE TO HER OPPONENT ON A GOOD READ.Very strong neutral game at Close/Mid range.Great Versatility that she can change on the fly.SHE HAS SOME OF THE BEST AA TOOLS IN THE GAME WITHOUT QUESTION.Excellent Mobility on her Walk Speed, Dash, and Jump.If this sounds appealing, and you like playing a meticulous, calculated style, then she's the character for you. She can play all of those styles and switch between them well. She can play the neutral-based style, she can do offensive high/lows/grappling style, and she can even play with a defensive style. She is equipped to pretty much play any style that she so chooses. She even has high damaging combos off of dash mixups, and Dark Force that can easily lead up to 80% damage if placed correctly. She also has tons of normals that are very strong and all of which serve a purpose, including having some of debateably the best normals in the game (Stand LK, Stand, MK, and Jump HP come to mind.) She even has good specials too, but a lot of them, you will need to take care of using as they can be pretty unsafe if used wrong. She has the second fastest walk speed and second fastest jump in the game as well, and she has a Chun-Li style wall jump making grounded and air mobility a big part of her game plan. Felicia (フェリシア), the Catwoman (Nekomata).įelicia is considered a "jack of all trades" without a fireball.